From the course: Learning Rhino 6 for Mac
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Rhino objects - Rhino Tutorial
From the course: Learning Rhino 6 for Mac
Rhino objects
- The objects represented in any rhino file are defined using one of two types of geometry, polygon meshes, and NURBS which stands for non-uniform rational B-splines. To help us take a look at some of the different objects you'll see in rhino, I've got the exercise file, rhino-objects.3dm open. So let's start with polygon meshes, which you can see here in green. Now, meshes are made up of groups of vertices connected by straight edges and flat faces. And they're great for things like 3D scanning, 3D printing, rendering animation, and physics simulations. One disadvantage to working with meshes though is that they're faceted. So we can only approximate smooth surfaces. And we can see that here, if I zoom in a little bit on this arched surface. Even though the overall shape is arched, I can see the facets from the straight edges of the polygon mesh. So let's zoom back out and we'll shift over. And let's take a look at…
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Start window4m 40s
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Menu bar3m 36s
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Viewport2m 10s
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Sidebars3m 43s
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Command icons2m 19s
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Command line4m 49s
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Modeling constraints6m 46s
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Gumball tool3m 31s
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Associative History toggle5m 35s
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Status bar4m 53s
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Rhino themes3m 11s
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Customizing unit and grid settings3m 32s
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Navigating viewports4m 4s
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Customizing viewports6m 29s
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File management6m 17s
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Rhino objects5m 26s
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Selecting objects6m 26s
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Staying organized with layers5m 50s
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Help and troubleshooting5m 56s
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