From the course: Rhino: T-Splines
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Splitting the body & engine - Rhino Tutorial
From the course: Rhino: T-Splines
Splitting the body & engine
- [Voiceover] Now that we've converted our T-Spline meshes into NURBS, we can now use the remainder of this chapter to complete the model using Rhino commands. The first thing we need to do is split the body of this toy. If you look at the image in the back here you'll notice that it's split into three sections. You have the front engine, you have the top section and the bottom section. So to begin, we're gonna select the body first, we're gonna right-click or left-click on the zoom selected icon, so the camera is centered. We're gonna maximize this light bulb here and dock this menu to our view port. And I'm gonna use this Invert Selection tool and hide every thing else We can switch to our Right view maximize it and let's start with the engine area first. I'm gonna go to the Line tool and let us just draw a line starting here and hold the Shift key so you can go straight down. I'm gonna grab the curve and zoom in a bit and see if we can move it to the right a little bit ,there you…
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Contents
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Importing the image reference7m 12s
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Building the body of the plane9m 16s
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Establishing symmetry to the body2m 35s
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Pulling the rear fins8m 16s
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Pulling the wings3m 32s
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Building the legs6m 27s
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Bridging the legs7m 16s
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Adding edges to the body8m 49s
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Forming the engine propeller11m 23s
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Forming the tires10m 32s
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Converting the body to a NURB2m 7s
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Splitting the body & engine5m 22s
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Filleting the edges2m 38s
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Building the engines5m 6s
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Shaping the cockpit5m 41s
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Working on the cockpit6m 41s
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