From the course: Rhino: T-Splines

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Symmetry options in T-Splines

Symmetry options in T-Splines - Rhino Tutorial

From the course: Rhino: T-Splines

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Symmetry options in T-Splines

- [Voiceover] Let's go ahead and take a look at the symmetry command in T-Spline. I'm gonna first start by going back to the primitive section, click and hold, and dock the primitives into our view port. Let's start with the T-spline box. You'll notice you have some functions here in your menu. Before I go ahead and draw the object in our scene, you wanna go all the way to the right here and take a look at your axial symmetry functions. By default, it is set to no. So the first thing you want to do to activate symmetry before you build your object is to first turn it from no to yes. Then from there, you have the option to turn on the X symmetry, the Y symmetry, or the Z symmetry. So, just to show you how it works, let's keep this on, we'll turn on the X symmetry and say yes. Make sure your X faces and your Y faces are at a even number. Because you want a line directly at the middle of where the axial line is splitting it into two halves. If you don't have that, you're gonna get a…

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