From the course: Rhino and V-Ray: Rendering

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Texture mapping materials with bitmaps

Texture mapping materials with bitmaps

From the course: Rhino and V-Ray: Rendering

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Texture mapping materials with bitmaps

In this video we'll start to add images to our materials, helping these materials look way more detailed and realistic. This process of applying an image, like a JPG or a PNG, is called texture mapping. These images are referred to as bitmaps, which is just an old school way to say, it has pixels as oppose to vectors. First though, a few tips. I'm going to jump over to my Windows Explorer. And tip number one, is try to keep if possible, all of your texture maps in the same folder or subfolder. As your Rhino files. It's going to make things a lot easier for V-ray to track down where that texture map is, especially if you move from computer to computer. The second tip, is always stick with the standard file formats. I prefer the PNG file format because it's got higher quality and smaller file size compared to like a jpeg. These are examples as opposed to Photoshop, which would not work at all. So avoid the complicated file formats. Stick with JPEG or PNG. Okay, let's jump back to Rhino.…

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