From the course: Rhino: T-Splines

Translate tool in T-Splines - Rhino Tutorial

From the course: Rhino: T-Splines

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Translate tool in T-Splines

- [Voiceover] In this lesson, let's go ahead and discuss the Translate tool in the dock. The first thing you want to do is turn on the T-Spline dock by clicking on the red power button here, until it's green. The next thing you want to do is build a simple box from T-Splines. So I'm gonna click on this icon here. Gonna do three clicks. Do the left-click here. The second one is your length and width. Just build it in this direction. And just pull up a simple height. And from here, let's go ahead and maximize the perspective window. And just scroll out a little bit. First start by going over to Translate. When you left-click on that icon you can now select a T-Spline mesh. And you should see the gumball-style shape. It has three different directions. You have your Z-axis, your Y-axis, and your X-axis. You can follow it by the same color as the Rhino viewport. Moving these arrows individually lets you move it along the Y-axis. If you look at this little disc here, it lets you move it along the Y's C plane. Meaning it's only moving relative to its direction. It will never go along the X axis. Same thing with the X, we can go in this direction. And manipulate only in this direction. And finally with the Z, you can move it up and down. And you can also manipulate the Z using this disc here. Again, when you're working with the Drag mode C plane, it's only snapping to the direction of the actual axises. You can move your models in different directions by using Drag mode view. This forces it to move along your camera's local view. As you can see when I rotate along the model the gumball is actually facing directly at you. So if I can move it up, it's no longer snapping to the C plane of the Y axis, or X axis. It's actually moving based on the rotation or view of your camera. So, same thing with this disc here, its free-form movement is no longer snapped to any direction of your three C plane axises. We can also go into moving the object using numbered integers. If we go back to the Drag mode C plane, just like Rhino's gumball, you can actually double-click on an arrow. And under here you have the option to add distances. So we can go and type in a number like two, using units of two spacing, and just hit Enter. And as you can see it moved up two. We can also grab the green arrow, left-click, and just add a number like 20. And the model should move 20 units to the right. So that's it for covering the Translate function in T-Spline. And you should have a better understanding of how to move your objects within the Rhino interface.

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