From the course: Building a Gaming Console in Rhino

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Working with buttons

Working with buttons - Rhino Tutorial

From the course: Building a Gaming Console in Rhino

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Working with buttons

- In this video we focus on making buttons. The forms and functions of buttons can vary a lot, but the focus should always be on realism since they're an important part of any UI they need to be realistic to avoid compromising your design. First up, let's have some fun looking at bad examples make sure the bad example layer is on. We're gonna come up to the top and we're gonna look at the three conditions that beginners typically make mistakes on. The very first button I'm pointing at, which is labeled "B" looks like it's got some nice filleting, it's got some graphics, however, it goes straight through the case. So this can look really weird in renderings. You typically would have some sort of larger opening and then fillets on that opening as well. So the next button's a little bit better. This is the one labeled "A", so while there's a nice little space around there, that makes it look a little more realistic, however, this is coming up way too high and it's got a sharp edge both…

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