From the course: SOLIDWORKS Rendering with PhotoView 360

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Adding lighting

Adding lighting - SOLIDWORKS Tutorial

From the course: SOLIDWORKS Rendering with PhotoView 360

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Adding lighting

Both solid works and photo you have lights that we can adjust the brightness, size, location and harshness of the light source. By default, each scene has lights that are active, and generally these are different from the lights, that used in the solid works view. We can add, adjust, and remove lights as needed to light a scene. Just like photography we will normally have a key light, fill light, and maybe some ambient light sources. We can then add in other lights to highlight our parts and add in special looks. To get started let's go ahead and look at the scene here. We're starting from the point we left off in the last movie. And you can see here that if I come up here under appearances on the beach ball, the last icon here under Display Manager. Notice I've got the materials or appearances here. I've got a decasl tab, and at the last one here is the View Scene Lights and Camera tab. So underneath the scene you can see what's being applied. I've got a environment, a background…

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