From the course: SOLIDWORKS: Animations

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Animation vs. basic motion

Animation vs. basic motion - SOLIDWORKS Tutorial

From the course: SOLIDWORKS: Animations

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Animation vs. basic motion

- [Instructor] So far, we've been working with animation motion studies which change the positions of assembly components by using key points at various times. Animations use interpolation to define the motion of components between these key points. In basic motion studies, on the other hand, mass, inertia, component interaction and gravity are taken into account and the motion is calculated. The position of components is determined by the physics of the situation. It's important to note that advanced and mechanical mates are not supported in basic motion studies and only standard mates are supported, so let's take our first look basic motion. The first thing I'll want to do is navigate over to my Motion Manager here and switch my mode from Animation to Basic Motion. From here we'll just take a quick look at a example of a simple Plinko game that has already been generated with both gravity and body contact. I'll just press my play here. And here I can see the assembly components…

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