From the course: SOLIDWORKS 2017 Essential Training
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Basic steps for 3D modeling - SOLIDWORKS Tutorial
From the course: SOLIDWORKS 2017 Essential Training
Basic steps for 3D modeling
- There are six basic steps in creating pretty much every solid model. They are: selecting a face or plane. When we first get started, there's only three fundamental planes so you have to create a new plane or chose one of those. Starting a brand new sketch, drawing some geometry like circles, lines, arcs; as long as it has an enclosed boundary. It's always good to tie your sketches into the origin, so make sure you tie it into the origin and give it some dimensions. Finally, add some relationships if needed and then create the feature. It can be an extrude, it can be a revolve, it can be an extruded cut, and so on or any of the other major tools inside of SOLDWORKS. Let's go through step by step how to do this. With an open document, I'm going to click on a face or plane. So first things first, I'm going to chose the front plane, I'm going to start a sketch. Once I have that sketch, I can start adding some sketch entities like circles, or lines, or arcs, or rectangles. I'm going to…
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Contents
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Creating sketches6m 23s
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(Locked)
Understanding relationships5m 8s
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(Locked)
Using the Extrude feature3m 48s
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Using the Extruded Cut feature5m 38s
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(Locked)
Creating revolved features4m 25s
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Making revolved cuts3m 31s
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Applying materials, colors, and backgrounds3m 24s
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Finding mass properties2m 23s
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System options, units, and templates2m 28s
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Line and Centerline tools4m 47s
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Using the Rectangle tool4m 8s
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Circles and arcs2m 20s
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Slots and ellipses3m 29s
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Sketching polygons2m 8s
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Creating text2m 56s
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Using equations and linked variables6m 2s
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Using the Spline tool3m 42s
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Advanced Sketch tools1m 20s
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Trimming and extending portions of a sketch3m 44s
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Creating offset geometry3m 17s
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Moving, copying, and rotating elements2m 33s
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Erasing, undoing, and redoing actions2m 2s
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Using the Mirror tools1m 21s
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Creating repeating patterns in a sketch2m 37s
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Using construction lines to build robust sketches4m 43s
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Using the Convert Entities tool1m 32s
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Adding fillets and chamfers to sketches2m 47s
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Loft tool9m 37s
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Refining a lofted shape with guide curves1m 53s
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Making lofted cuts1m 34s
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Creating swept shapes2m 38s
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Making swept cuts2m 38s
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Using the Wrap command2m 42s
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Boundary boss and base2m 7s
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Intersect tool1m 23s
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Working with configurations3m 51s
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Surface tools2m 39s
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Using surfaces to build solid models2m 33s
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Direct editing: Move/copy bodies3m 9s
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Direct editing: Move face2m 49s
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Direct editing: Combine2m 57s
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Direct editing: Split2m 27s
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Starting an assembly2m 53s
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Arranging, copying, moving, and rotating parts in assemblies4m 21s
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Mating parts together in an assembly6m 56s
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Working with subassemblies3m 54s
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Making linear patterns5m 15s
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Creating circular patterns1m 56s
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Using the Toolbox2m 53s
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Downloading premade parts from the Internet2m 53s
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(Locked)