From the course: SOLIDWORKS 2017 Essential Training
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Choosing the correct projection angle - SOLIDWORKS Tutorial
From the course: SOLIDWORKS 2017 Essential Training
Choosing the correct projection angle
- When creating drawings of parts inside of SOLIDWORKS, we want to make sure that we're choosing the correct projection angle. Now in the United States, most of the time we use what's called third-angle projection, and the rest of the world pretty much uses what's called first-angle projection, so it's a little bit different. So I want to point out what the difference is. Now let's open up this part right here by clicking here and clicking on an open part. And you can see here I've got this little hexagon on one side of the part, which is on the right-hand side of the part. Here's the front of the part. And then at the very top of this, I've got this little triangle. All right, so now when we go ahead and make our drawing, we want to keep this part in mind. Let's go back to Sheet1, and now you can see here this is what's called a third-angle projection, so I've got this front view here. And the way I think about a third-angle projection, if you took a bowl and put your part in the…
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Contents
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Creating sketches6m 23s
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(Locked)
Understanding relationships5m 8s
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Using the Extrude feature3m 48s
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Using the Extruded Cut feature5m 38s
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Creating revolved features4m 25s
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Making revolved cuts3m 31s
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Applying materials, colors, and backgrounds3m 24s
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Finding mass properties2m 23s
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System options, units, and templates2m 28s
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Line and Centerline tools4m 47s
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Using the Rectangle tool4m 8s
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Circles and arcs2m 20s
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Slots and ellipses3m 29s
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Sketching polygons2m 8s
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Creating text2m 56s
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Using equations and linked variables6m 2s
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Using the Spline tool3m 42s
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Advanced Sketch tools1m 20s
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Trimming and extending portions of a sketch3m 44s
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Creating offset geometry3m 17s
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Moving, copying, and rotating elements2m 33s
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Erasing, undoing, and redoing actions2m 2s
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Using the Mirror tools1m 21s
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Creating repeating patterns in a sketch2m 37s
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Using construction lines to build robust sketches4m 43s
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Using the Convert Entities tool1m 32s
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Adding fillets and chamfers to sketches2m 47s
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Loft tool9m 37s
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Refining a lofted shape with guide curves1m 53s
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Making lofted cuts1m 34s
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Creating swept shapes2m 38s
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Making swept cuts2m 38s
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Using the Wrap command2m 42s
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Boundary boss and base2m 7s
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Intersect tool1m 23s
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Working with configurations3m 51s
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Surface tools2m 39s
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Using surfaces to build solid models2m 33s
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Direct editing: Move/copy bodies3m 9s
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Direct editing: Move face2m 49s
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Direct editing: Combine2m 57s
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Direct editing: Split2m 27s
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Starting an assembly2m 53s
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Arranging, copying, moving, and rotating parts in assemblies4m 21s
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Mating parts together in an assembly6m 56s
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Working with subassemblies3m 54s
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Making linear patterns5m 15s
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Creating circular patterns1m 56s
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Using the Toolbox2m 53s
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Downloading premade parts from the Internet2m 53s
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