From the course: SOLIDWORKS 2017 Essential Training
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Creating a coordinate system - SOLIDWORKS Tutorial
From the course: SOLIDWORKS 2017 Essential Training
Creating a coordinate system
- SolidWorks gives us the ability to create our own, defined coordinate system. We might be using that if we want to find the center of mass based upon a certain point in a model. Maybe use a datum for some other type of analysis, and so on. To create it go ahead up to "Reference Geometry", click on the drop down, and click on "Coordinate System". I can then choose a point that I would like to be the center of my coordinate system. I am going to go ahead and choose this bottom corner here. You can see I already get this "X,Y,Z" in this corner and if I want to change that I can click on the direction I would like my X-Axis to travel in. If I want X to go in this direction, go ahead and click on X and make it point in that direction. If it is not going the right direction, go ahead and flip the arrow, so it goes in that direction. Same thing with Y, I can define which direction I would like Y to travel in. Which I want this one going that way. Notice now Z goes in the other direction…
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Contents
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Creating sketches6m 23s
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Understanding relationships5m 8s
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Using the Extrude feature3m 48s
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Using the Extruded Cut feature5m 38s
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Creating revolved features4m 25s
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Making revolved cuts3m 31s
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Applying materials, colors, and backgrounds3m 24s
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Finding mass properties2m 23s
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System options, units, and templates2m 28s
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Line and Centerline tools4m 47s
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Using the Rectangle tool4m 8s
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Circles and arcs2m 20s
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Slots and ellipses3m 29s
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Sketching polygons2m 8s
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Creating text2m 56s
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Using equations and linked variables6m 2s
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Using the Spline tool3m 42s
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Advanced Sketch tools1m 20s
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Trimming and extending portions of a sketch3m 44s
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Creating offset geometry3m 17s
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Moving, copying, and rotating elements2m 33s
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Erasing, undoing, and redoing actions2m 2s
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Using the Mirror tools1m 21s
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Creating repeating patterns in a sketch2m 37s
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Using construction lines to build robust sketches4m 43s
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Using the Convert Entities tool1m 32s
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Adding fillets and chamfers to sketches2m 47s
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Loft tool9m 37s
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Refining a lofted shape with guide curves1m 53s
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Making lofted cuts1m 34s
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Creating swept shapes2m 38s
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Making swept cuts2m 38s
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Using the Wrap command2m 42s
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Boundary boss and base2m 7s
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Intersect tool1m 23s
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Working with configurations3m 51s
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Surface tools2m 39s
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Using surfaces to build solid models2m 33s
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Direct editing: Move/copy bodies3m 9s
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Direct editing: Move face2m 49s
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Direct editing: Combine2m 57s
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Direct editing: Split2m 27s
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Starting an assembly2m 53s
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Arranging, copying, moving, and rotating parts in assemblies4m 21s
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Mating parts together in an assembly6m 56s
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Working with subassemblies3m 54s
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Making linear patterns5m 15s
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Creating circular patterns1m 56s
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Using the Toolbox2m 53s
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Downloading premade parts from the Internet2m 53s
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