From the course: SOLIDWORKS: Animations

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Introduction to cameras part 2

Introduction to cameras part 2 - SOLIDWORKS Tutorial

From the course: SOLIDWORKS: Animations

Start my 1-month free trial

Introduction to cameras part 2

- [Instructor] So now that I have created some of these cameras, let's see how we can use these in animation. So I'm gonna navigate down to my motion study here. So within an animation I can jump between any of my numerous cameras I may have, so in this case, camera one or camera two. Or I can also make a single camera move. So again, you can think of this as kind of a movie director. I might have multiple cameramen that I can jump between, or I can direct a single cameraman to move around the set or whatever it may be. We want to jump back into our orientation and camera views, do a right click, and maybe again, up to you, but you can disable view key creation here, and again, if we remember that, so that just means now as I change any viewing angle or camera angle, it's gonna automatically update those keys. Again, I could leave that disabled. Then I would just have to manually set all these keys, but now that I'm working specifically with viewing angles and camera angles, maybe I'm…

Contents