From the course: SOLIDWORKS: Animations
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Introduction to cameras part 2 - SOLIDWORKS Tutorial
From the course: SOLIDWORKS: Animations
Introduction to cameras part 2
- [Instructor] So now that I have created some of these cameras, let's see how we can use these in animation. So I'm gonna navigate down to my motion study here. So within an animation I can jump between any of my numerous cameras I may have, so in this case, camera one or camera two. Or I can also make a single camera move. So again, you can think of this as kind of a movie director. I might have multiple cameramen that I can jump between, or I can direct a single cameraman to move around the set or whatever it may be. We want to jump back into our orientation and camera views, do a right click, and maybe again, up to you, but you can disable view key creation here, and again, if we remember that, so that just means now as I change any viewing angle or camera angle, it's gonna automatically update those keys. Again, I could leave that disabled. Then I would just have to manually set all these keys, but now that I'm working specifically with viewing angles and camera angles, maybe I'm…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.