Discover how to add motors, contact, and gravity within a single animation.
- [Instructor] I can also create basic motion studies or animations with motors, contact and gravity or any combination of my Motion Manager tools. Let's take a look at this simple example here. I'm just gonna have this bar swinging and knocking over some boxes. The first thing I might want to do is let's add a motor in, make sure I'm in Basic Motion and just add a motor as we've already seen. So, the component and direction, I'm gonna grab my component here that I like to be swinging and the direction here, looks about right and then give the speed as well or the motion I'd like, that's a constant speed, 10 RPM and once I'm happy with that, just hit the green check and notice that it's added in my rotary motor here and what I also like here is to add gravity, so this is gonna be a swinging arm, it's gonna knock over a box hopefully and then the box is gonna maybe fall down, so let's add in gravity here.
And again, just make sure it's in the correct direction, I want it in the Y direction here in this case and I can see it's in the Y direction going down, so that's what I'm looking for and just hit the green check to say OK to that and then I have my motor, I have my gravity, finally, I want my contact, so maybe the bar will be coming into contact with my boxes here and if my boxes fall, they may come into contact with the ground and all three of these boxes by default are just in contact with each other with gravity being applied, so they not gonna fall through each other, so let's go to Contact here and I can grab whichever components I'd like that will be in contact with each other or I like to do quite often is just box select everything 'cause in fact, all of these objects might become in contact with each other, so just make sure you select all of the objects in the assembly if that's the case and once we're happy with that, hit the green check and now I should have my motor, my gravity and my contact all being applied to my basic motion animation here.
So, again just calculate through and let's take a look at how this may look. And there's my bar swinging. It should hit the box, knock the box over and then the box falling to the ground. So, here I can see that quite complex and realistic animations and motion studies can be generated using a combination of any and all of the tools that we have learned thus far.
- Working with MotionManager
- Reviewing common animation terminology
- Using the Animation Wizard to generate animations
- Making complex animations with the click and drag method
- Editing the timeline and views
- Changing display and appearances
- Using scenes and lighting in animations
- Controlling animation with mates
- Physics-based motion
- Creating walkthrough animations