From the course: SOLIDWORKS: Visualize

Runnig a quick render - SOLIDWORKS Tutorial

From the course: SOLIDWORKS: Visualize

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Runnig a quick render

- [Instructor] In the past few videos we've gone through the basic workflow for setting up a rendering. We applied some materials, we added a scene, we added a backdrop, we added some lights. And now we're ready to do our first rendering. Now up here at the top of the screen you can see here I have output tools and those are our rendering tools. And my first option here is a quick snapshot of it. Here is an actual final render. I have the ability to do an animation as well as a turntable shot as well as a sun study. So that first one I want to click on here is either the snapshot or the render. In this case I want to switch over here to the accurate mode so I can get a good idea of what my render is going to look like, then we might want to adjust this a little bit, so I'm going to bring it over here a little bit. Maybe this angle's a little bit better. Bring that down and then let's go ahead and just kind of zoom in on that a little bit, and bring it right about there, looks good to me. Alright, so that's kind of what I'm looking for. Maybe a little bit out. And we're just going to adust that around so we're getting that low angle I'm looking for. Pan it over a little bit so it fills most of the screen. And right about there is what I'm looking for, perfect. So now I'm ready to render. So go up here, do a quick render. Click on that one there. It's going to pop up this window here and it's going to ask us for the file name, where I want to save things out at. What image format I'm looking for. So JPEG, PNG, TIF, you name it. Any of those will work. Generally JPEG works pretty good, TIF is a good option as well. Same thing with PNG, it really depends on what you're looking for. You choose something like a PNG, you have the ability to include the alpha channel and I would definitely recommend using PNG and an alpha channel because that will allow us to remove the background from the image so we only have just the watch rendered, no background at all. So that's definitely a option that I would recommend using. So PNG's probably one of the best formats for that. You also have that option and a couple of other ones as well. So if you used Adobe Photoshop, you can turn that on as well. So either one of those will be a great option for saving it out. Here's our render mode. I can render all the different cameras. Panoramic and VR. So I have a bunch of options there as well. And over here I can change the way the render output passes are set up so you can play with some of these different options down here. Now we got quite a bit of control there. Come down here to the resolution. Now these are locked together, so if I change one of those, it's going to change both of them. So if I say 1920, it's automatically going to adjust the other side based upon the camera that I'm using. So if you want to make that a different size or different frame size, you need to go in and change your camera itself to be maybe 1920 by 1080 for instance. Same thing with print resolution. How many pixels per inch, what's the print size. Down here in render settings you can choose the quality, any number of passes. Don't too wild with this slider over here. If you slide it all the way over here to 10,000 or whatever it is, you'll take like two days to render out your file. So start down here close to 500. It'll still probably take you 45 minutes to an hour sometimes depending how far you go this direction or start really low and move up slowly. I did one the other day, I got a little bit ahead of myself. I put one up here close to this and it said five or six hours later it's going to be done. I didn't have enough time so I had to cancel that and come back and drop it down close to 500. So I'm going to put it close to 500 here, see what happens. Then you can also queue these files. A lot of times if you want to work on a bunch of things during the day and then queue up that render for when you're off work your computer can keep working all night long, churning away on that render, when you come in in the morning you'll have some nice rendered shots to take a look at. You can open or close any of these little boxes down here and the bottom of this little box down here you can choose how you like to render it out using your CPU, your GPU, or a hybrid between the two and once you've made all those selections, go ahead and click on start render and away it goes. So if you close Visualize, it's going to make things go a little bit better, but in this case here I don't really want to do that so let's go ahead and just close that box. Even better. And it's going to be calculating how long it's going to take. Remember, we did about 500 passes on this and you can see it's going to take about four minutes. So not too bad. But again, if you put it up closer to the 10,000 you could be there for a very long time waiting for your computer to finish this up. And when you get into animations, take that time with the amount of frames you have per second and you really have a long time to render things out. So definitely check back here in about two minutes and this render will be done and we can then have the file we can play with in Photoshop or open it in a graphics program and make some more adjustments as needed, but that is the basics for setting up and outputting a render and it's going to give you some heads-up information that pops up here is telling us how long it's going to take and again, depending how big the frame is and depending how many passes, it's going to affect the time it takes to finish that final render.

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