From the course: SOLIDWORKS: Tips & Tricks
Use the Curve Driven Pattern tool - SOLIDWORKS Tutorial
From the course: SOLIDWORKS: Tips & Tricks
Use the Curve Driven Pattern tool
- [Voiceover] In this movie, I'm going to be showing you how to use the curve-driven pattern. Now, the curve-driven pattern is a very powerful tool and it allows us to lay out a bunch of holes along a pre-defined path. My first example's gonna be this one over here, and you can see I've got a piece of tube or bar that's been bent into this shape. And I'd like to have some holes that kinda follow that same profile. Now because this is a sweep, I already have a pre-defined path. So I go over here to the Sweep number one, I choose this path, now that's right in the center of that. Now if we didn't have a path directly in the center of your part, you might create a sketch on the top surface, maybe an offset into your convert amenities along that outside edge, and use that as your path. But in this case I already have the path, so let's go ahead and just use that. So choose the path, and then the feature you'll wanna pattern is this one here, which is Cut-Extrude1. I'm gonna go ahead and control select both of those and come up here to Linear Pattern and directly below that is Curve-Driven Pattern. Okay, as soon as I have that, notice I have that path pre-defined over here, I've got the amount of holes I'd like to put in here, and notice I'm gonna switch the direction, so notice it comes all along this edge here, and I can update or change the amount of holes. And notice they're equally spaced, which is really handy. If you change and turn that off, I can then have these so they kinda follow along that path with however many I'd like. You can also change the spacing to your liking. I have a couple options down here as far as tangent curve or offset curve, in this case it doesn't really matter, 'cause we're directly on top of the curve or the patterning profile that we're putting the holes on, so you'll see some examples of that in the coming examples. The features or faces, this case here, I'm choosing just that hole, but you can pattern multiple features at the same time, or faces, you can even choose individual bodies to pattern along. Just like any other patterning type of tool, I can also skip certain instances of it, just by clicking on the little pink dots, it just turns those ones off. And you can turn them back on by choosing the orange dots and turning those back on. And once you have it all set up, go ahead and click on the green check mark and there's our curve-driven pattern. Now the next example is gonna be this line right here. Now you don't always have to have a curve, it can be a straight line, that works just fine. But I'd like to pre-define a certain amount of holes along this line segment right here. So the first thing I wanna do is get into that sketch. So click on that, Edit Sketch, and notice I've got it pre-defined five inches from the edge here and I've got an equal relationship on both edges here. So if I change this value here to two, notice both sides change so I always have this line segment directly in the center there with an equal spacing on either side. This is gonna be a prime example of when you wanna put a bunch of holes in the center of your part, you don't want them going off the edge of the part. So once I have it pre-defined, let's go ahead and change it to three inches, and then exit out of that. Now I wanna start a sketch directly on top of that, so click over here, click on Sketch, I'm gonna choose a circle command, and I'm gonna zoom in here, and I'm gonna start that circle right on that hole. Add a dimension, let's say it's one inch. And then go up here to Features, do an Extruded Cut, and let's go ahead and extrude it all the way through the part. Click on OK, and there's our hole. Now go back to Linear Pattern, directly below that is Curve-Driven Pattern, my direction's going to be this line segment right in the center. And notice as soon as I do that it puts these holes along that, and what I'm really looking for in this case is equal spacing. So I'm putting a hole in the beginning and I have a hole at the very end, and I have however many instances I'd like across that line segment between the two. If I change the values of these lines at the end, that's automatically gonna smush those together or stretch them out. So I'm gonna define that a little bit less, let's say there's gonna be 12, and then click on OK. And just that easily I was able to create an equally spaced set of holes across the line segment. This is very handy and a lot easier than the other alternative way to do the same thing. Okay, my last example here is gonna be this little pin that's been extruded up. I'm gonna go ahead and choose the pin itself, then I come over here to Linear Pattern, directly below that is Curve-Driven Pattern, and my directions are just gonna be this outside edge. So I choose that, and I just wanna show an example here of what the different types of curve methods are. Notice I have the part already selected, and I'm gonna go ahead and choose the, oh, hold on. Click on the top. Don't choose the part itself, we don't want that, but I do want to show you that, if I'm using this Transform Curve, what it's doing is it's pushing all these parts down below the curve. Notice the spacing here, it's just pushing all of them kind of below that curve, and that's not really what we want. So what we want to do is offset the curve. Notice that pushes everything on the inside of it, and that's a lot more what we're looking for. You can also switch between tangent to curve and align to seed, but in this case, it doesn't really make any difference. Once everything looks pretty good, just go ahead and click on the green check mark, and there you have it. So the curve-driven pattern, a very useful tool, you can use it with all types of different features, whether they're a extruded boss, a cut hole, a body itself, or a surface, and a lot of different ways you can use it it's gonna save you a whole lot of time. That's the curve-driven pattern, check back next week for more tips and tricks. Thanks.
Practice while you learn with exercise files
Contents
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Quick switching between lines and arcs3m 23s
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Switching sketch planes1m 52s
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Using Pack and Go to rename files2m 1s
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Cutting and pasting custom properties3m 36s
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Custom property links3m 33s
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Plane mates1m 26s
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Create a face fillet using hold lines4m 31s
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Use construction geometry to simplify sketches7m 10s
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Convert and offset entities7m 17s
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Dissolve sketch text tool2m 18s
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Create a flat pattern6m 22s
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Use the Curve Driven Pattern tool5m 8s
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Use the Combine command3m 6s
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Working with the Split command1m 32s
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Use the Fill Pattern command2m
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Looking at solid sweeps3m
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Looking at interference detection2m 35s
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Checking out virtual sharps5m 16s
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Using and dimensioning arcs and curves2m 50s
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Looking at the path length dimension2m 27s
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Customizing the Command Manager2m 38s
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Looking at normal cuts2m 14s
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Creating a fishmouth with two connection points7m 5s
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Understanding mouse gestures1m 44s
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Renaming files4m 16s
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Creating build materials from SOLIDWORKS Explorer1m 30s
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Checking out Treehouse1m 42s
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Exporting out of Treehouse1m 25s
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Pipe coping with surface flatten7m 15s
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Mouse gesture tips1m 45s
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SOLIDWORKS Explorer: Renaming files4m 28s
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SOLIDWORKS Bill of Materials (BOM)1m 30s
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Treehouse1m 42s
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Selection set1m 53s
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Exclude from BOM1m 57s
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Wrap feature2m 24s
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Split line tricks3m 38s
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Creating "custom" custom property names3m 21s
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Link to thickness2m 56s
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FeatureManager search1m 48s
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Selection tricks1m 33s
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Using the Tab key to hide and show2m 3s
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Selection option rotation using the A key1m 27s
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Enter key for Repeat Last Command1m 18s
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Power trim tricks1m 58s
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Recover the popup bar2m 31s
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Quick reference planes1m 15s
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Command search1m 39s
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Drag and drop from search1m
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Export to DXF/DWG 1:16m 53s
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Breadcrumb tricks3m 11s
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Freehand sketching in Sketch Ink1m 45s
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Auto Sketch Entities for Sketch Ink2m 16s
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Sketch Ink Ruler1m 28s
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Sketch Ink Protractor1m 40s
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Touch with Sketch Ink1m 29s
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Freehand markup3m 59s
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Bounding Box in assemblies2m 39s
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eDrawings webpage creation2m 11s
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Treehouse custom properties58s
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Defeature Silhouette5m 21s
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Exploded View improvements1m 36s
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External References for SOLIDWORKS 20191m 14s
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Save an assembly as a part2m 35s
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Interference detection for multibody parts1m 2s
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3D textures3m 22s
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SOLIDWORKS open times1m 35s
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Arc length2m 35s
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Reference length3m 11s
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Zoom to fit tricks1m 1s
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Create a plane on the end of line2m 56s
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Trim tool enhancements1m 40s
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Weldment corners3m 6s
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Smart patterns8m 49s
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Sensors2m 1s
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Shell only one section3m 28s
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Square spring4m 47s
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Using equal curvature1m 57s
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Fun with magnetic mates4m 6s
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Direct editing: Delete Hole2m 22s
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Direct editing: Move Face tricks4m
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Sketching: Disable auto relations58s
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Using the reload command2m 4s
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Tricks for saving parts for 3D printing6m 12s
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Using the Biad to sketch1m 21s
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Fun with intersections3m 36s
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Previous Selection1m 5s
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Select Other1m 28s
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Change a face from solid to transparent1m 22s
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Using files from other software packages3m 5s
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Select Tangency1m 49s
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Selection Filters: F5 and F63m 41s
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Save SOLIDWORKS settings2m 10s
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Flat Tree View1m 14s
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Collapse a tree55s
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Folders in the tree2m 17s
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Custom views1m 41s
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Custom views in drawings1m 43s
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Rotate about an entity1m 27s
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Normal To1m 3s
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Zoom to Selection1m 16s
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Rotate about the scene floor1m 27s
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Reference triad1m 9s
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Quickly add sketch relationships1m 3s
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Lasso Selection1m 52s
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Zoom to Selection1m 20s
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Save As with References2m 46s
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Viewing a part in wireframe1m 25s
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Close sketch to model1m 23s
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SketchXpert1m 50s
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Invert Selection55s
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Single command per pick1m 21s
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Derived Sketch2m 28s
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Pierce vs. coincident1m 31s
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Reset Dragging59s
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Feature Freeze1m 27s
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Importing a mesh body3m 30s
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Converting to a mesh body3m 45s
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Opening ScanTo3D mesh files4m 3s
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Mesh Prep Wizard5m 5s
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ScanTo3D and Curve Wizard6m 18s
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Decimate Mesh Body4m 10s
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Segment Imported Mesh Body tool1m 46s
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ScanTo3D: Mesh Edit1m 55s
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Surface From Mesh tool2m 44s
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ScanTo3D: Surface Wizard3m 31s
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Using MeshLab3m 21s
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Simplifying a huge mesh in MeshLab2m 28s
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3D textures3m 16s
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Creating multiple planes at once2m 12s
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Using surface intersections for complex modeling3m 3s
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Add hardware to assemblies1m 51s
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Sketch-driven component patterns2m 55s
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View multiple drawing sheets at the same time59s
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Auto-add item quantity to balloons58s
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Create leaders to point to multiple items3m 2s
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Move a view from one sheet to the next2m 20s
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Fix a description that's too long1m 52s
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Mate parts with Lock Rotation1m 43s
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Search for options within SOLIDWORKS1m 17s
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Display objects inside assemblies in different ways1m 27s
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Specify grain direction1m 26s
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Create and use reference blocks4m 12s
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Geometry without in-context references5m 1s
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Create reference lines for sketches3m 31s
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Path link dimension2m 10s
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Use a block as a reference for a part4m 4s
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Reformat a bill of materials list3m 17s
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Export a bill of materials list2m 22s
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Create a reference block in an assembly3m 28s
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Use properties of drawing notes1m 49s
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Work with boundary surfaces2m 36s
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Use boundary surface control points2m 12s
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How to use the Check tool3m 3s
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