Learn how we can use display states within animations to change appearances at specific time points.
- [Instructor] Display states can be used…to predefine any combination of component appearance,…visibility, display style and transparency…and we can use these display states…within our animations.…So, I have four display states of this assembly.…So, I have the default which what I'm seeing currently,…can just double click on the red here…and see it's pretty much the same,…just my gear has changed colors to red,…blue, and green.…
So, these are simple display states…but really you can have a whole bunch of your components…changing to whatever colors, transparency,…display styles you may like…and then you can use these within your animation.…So, I'm gonna go back to my default here for a second…and then I'll just use these within my animation.…So, I'll go back to my Motion Study 1 here.…Take a look at the defaults,…I'll just play through…and right now it's just the default…or the gray gear wheel…playing through my standard animation there…but it really just works the exact same way…as manually changing the appearance…
- Working with MotionManager
- Reviewing common animation terminology
- Using the Animation Wizard to generate animations
- Making complex animations with the click and drag method
- Editing the timeline and views
- Changing display and appearances
- Using scenes and lighting in animations
- Controlling animation with mates
- Physics-based motion
- Creating walkthrough animations
Skill Level Beginner
Modeling a Motorcycle Engine with SOLIDWORKSwith Leon van den Heever1h 49m Intermediate
Modeling a Bicycle Frame with SOLIDWORKS 2014with Leon van den Heever42m 34s Intermediate
1. Getting Started
2. Animation Wizard
3. Manual Animations
4. Editing the Timeline and Views
6. Motion Drivers
7. Basic Motion: Physics-Based Motion
8. Cameras and Walkthrough Animations
Next steps1m 41s
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