Go over prerequisites for the course, including general computer skills and some knowledge of SOLIDWORKS.
- [Instructor] There are no major prerequisites as this is an introductory course. However, a general understanding of computers and the Windows operating system may be beneficial. In order to open and use the exercise files, of course, the SOLIDWORKS software will be required and in order to fully understand and utilize SOLIDWORKS Animations and get the most out of this course, some very basic prior knowledge of at least the fundamentals of SOLIDWORKS may prove to be useful prior to attending this course.
That being said, of course, you don't have to be a SOLIDWORKS expert or even a SOLIDWORKS user as in this course we'll be focusing on the animations. Now, SOLIDWORKS Animations give us a number of additional tools and functions built specifically to help design and build basic motion and animations from our existing CAD projects. These animations could be very useful for engineering and design teams, as well as product definition and development teams to help fully understand the simple motions and movements of their products to see exactly how their products may work.
SOLIDWORKS Animations may also be useful for marketing teams, sales teams and technical documentation teams to help show off the exact function of their products to potential customers, clients and vendors.
- Working with MotionManager
- Reviewing common animation terminology
- Using the Animation Wizard to generate animations
- Making complex animations with the click and drag method
- Editing the timeline and views
- Changing display and appearances
- Using scenes and lighting in animations
- Controlling animation with mates
- Physics-based motion
- Creating walkthrough animations
Skill Level Beginner
Modeling a Motorcycle Engine with SOLIDWORKSwith Leon van den Heever1h 49m Intermediate
Modeling a Bicycle Frame with SOLIDWORKS 2014with Leon van den Heever42m 34s Intermediate
1. Getting Started
2. Animation Wizard
3. Manual Animations
4. Editing the Timeline and Views
6. Motion Drivers
7. Basic Motion: Physics-Based Motion
8. Cameras and Walkthrough Animations
Next steps1m 41s
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