From the course: SOLIDWORKS 2017 Essential Training

Working with mate types - SOLIDWORKS Tutorial

From the course: SOLIDWORKS 2017 Essential Training

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Working with mate types

- In this movie, we're going to cover some more of the standard mate types. The first thing I want to do is click on Mate and I'm going to choose the top of this block here and the top of this block to go ahead and put those two on the same plane. Then, click on the green checkmark. Same thing over here. This face here. That fact there, going to put them on the same plane. I'm going to do the same thing with this block here and this block. I want to show you a quick way to do that. Click on the top plane here. Click on this multiple mate mode, turn that on. Now, I can choose multiples at the same time and bring those all together in one mate. Click OK. Now I have these components. They're moving around. They can slide around. Same thing with this one over here. Continue on and make a mate here from the top of that one to the top of that one. That should cover the basic coincident mate. How about parallel. I can click on this face right here, this face right here, and I can establish them either as coincident or parallel and click OK. Exactly the same thing works. If I click on a face like this and a face like this, by default it's trying to make them a coincident but you can click on something like perpendicular, which will then establish that angle but not necessarily make them touch. If you didn't want that, you can always just undo. How about tangency. Click on this face here, click on this face here, and we're going to establish that these two are tangent to each other. That means this is going to roll along that surface. If you don't want them to roll and if you just want them to be tangent, you could then click this surface here, this part right here and you can say I want to lock these two together. Click OK and now it's tangent but it's not going to be moving. If you want to establish an angle, I can click on this edge here and this edge right over here and establish a hinge so I could have these parts slide and rotate. I might want to establish a distance first. Click on this surface first, spin it around, click on that surface over there. By default it wants to add a coincidence relationship but I can establish a distance instead. Type in 4.0. Click OK and there's that relationship. Now, I have the ability to move and hinge this component here on the screen. If I want to establish an angle, let's go ahead and click on this surface here, that surface there and then turn on the angle and type in 150. Click OK and now we've established that. This one is still floating around here in space. Again, I can add a distance. I can add a perpendicular. I could add all types of different things. With this one, I'm just going to go ahead and use another distance mate. From this surface here to that surface there, I'm gong to type in a value of 1.0. Then, the last thing here is it's still sliding around. Because of that, I want to establish from here, again, to there. I'm going to establish a distance of 1.0 again. Now, my assembly is fully defined. So, those are your basic standard mates you're going to be using throughout your assembly process. Get to know them well because we're going to be using them quite a bit.

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