From the course: SOLIDWORKS 2018 Essential Training
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Working with planes - SOLIDWORKS Tutorial
From the course: SOLIDWORKS 2018 Essential Training
Working with planes
- [Narrator] At this point in the course, more than likely you know that most sketches need to start on a face or a plane. Now, by default we have these three fundamental planes when we open up a brand new part. We have the front plane, we have the top plane and we have the right plane. We also have individual faces of a part that we can start sketching on to create holes. But what happens if we need to create a hole at some type of a funny angle or we don't have a plane or a face right where we need it to start working on? That's when we need to really start creating our own plane. So to do that, come up here to features. Come over here to reference geometry. Click on the drop down and click on plane. Now we have three references so first reference, second reference and third. Now you don't need all three of those, it all depends on what you start from. If you choose an existing plane, you only need pretty much one reference. If you choose basically a line, you probably need two…
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Contents
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Creating sketches6m 44s
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Understanding relationships7m 50s
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Using the Extrude feature5m 57s
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Using the Extruded Cut feature4m 57s
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Creating revolved features4m 8s
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Making revolved cuts3m 19s
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Applying materials, colors, and finishes3m 25s
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Finding mass properties2m 25s
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System options, units, and templates4m 49s
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Working with dimensions5m 12s
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Line and Centerline tools3m 58s
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Using the Rectangle tool3m 59s
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Circles and arcs2m 58s
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Drawing slots2m 34s
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Working with ellipses and conics4m 5s
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Sketching polygons2m 32s
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Creating text5m 52s
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Using equations and linked variables5m 56s
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Using the Spline tool3m 22s
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Equation driven curve2m 19s
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Trimming and extending portions of a sketch4m 51s
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Creating offset geometry2m 26s
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Moving, copying, rotating, scaling, and stretching elements3m 25s
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Erasing, undoing, and redoing actions3m
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Using the Mirror tools2m 10s
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Creating repeating patterns in a sketch4m 23s
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Using construction lines to build robust sketches4m 28s
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Using the Convert Entities tool2m 26s
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Adding fillets and chamfers to sketches2m 23s
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Loft tool6m 58s
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Refining a lofted shape with guide curves1m 58s
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Making lofted cuts1m 46s
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Creating swept shapes3m 2s
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Making swept cuts4m 6s
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Using the Wrap command4m 47s
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Boundary Boss/Base3m 47s
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Intersect tool3m 33s
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Working with configurations4m 12s
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Surface tools2m 18s
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Using surfaces to build solid models2m 3s
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Direct Editing: Move/Copy Bodies3m 59s
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Direct Editing: Move Face3m 28s
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Direct Editing: Combine2m 57s
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Direct Editing: Split3m 28s
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Starting an assembly3m 41s
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Arranging, copying, moving, and rotating parts in assemblies2m 56s
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Mating parts together in an assembly6m 57s
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Working with subassemblies4m 7s
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Making linear patterns4m 1s
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Creating circular patterns2m 13s
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Using the Toolbox2m 54s
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Downloading premade parts from the internet3m 18s
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