From the course: SketchUp: Modeling Exteriors from Photos
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Completing texture mapping
From the course: SketchUp: Modeling Exteriors from Photos
Completing texture mapping
- [Instructor] At this point, I've covered all the skills necessary to texture-map the model. So you should proceed and texture-map the remaining sides of the house. For example, let's go into photo four, and let's say I wanted to texture-map this side of the house. I would double-click on that, select the top face here, project the textures from the photo, and say No. So then we have a texture that we can use, and after this is done, you can make any adjustments to the texture, if necessary, but repositioning it. In this case, it looks pretty good, so I'll just say Done. And then after that, you want to follow that up by creating your own geometry using the texture map for that valuable information. So, I could go ahead and draw in a rectangle here representing this window. And then I could detail out that window however I see fit just by using basic drawing tools. And once you have it dialed in the way you want, you would then apply your own textures to that, so I would then go over…
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Contents
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(Locked)
Projecting photos onto a component4m 53s
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Using fixed and movable pins on textures4m 1s
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Accessing the SketchUp material libraries4m 13s
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Positioning a texture with fixed pins2m 54s
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(Locked)
Colorizing and adjusting new material3m 2s
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Adding additional materials3m 47s
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Coloring brackets and texturing pediments5m 3s
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(Locked)
Second floor windows and trim4m 51s
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(Locked)
First floor door and window4m 48s
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(Locked)
Completing texture mapping2m
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(Locked)
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