From the course: SketchUp: Rendering with V-Ray Next

Gamma handling in V-Ray Next for SketchUp

From the course: SketchUp: Rendering with V-Ray Next

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Gamma handling in V-Ray Next for SketchUp

- [Instructor] In V-Ray Next for SketchUp these days, inputting images for use in materials couldn't be simpler as the render engine now handles many Color Space requirements automatically, making things a whole lot easier for both newer and probably even more experienced users alike. The only significant pieces of information that we need to keep in mind here being that when working with images in the material editor that provide visible color information, such as in the Diffuse or Color slots on a material, then the Color Space dropdown in the Asset Editor will need to be set to use the Screen Space sRGB option, which is the default. Whereas when using an image in a data channel, such as in the Bump, Normal, or Displacement slots on a material, then we will want to use the Rendering Space Linear option, which we will need to apply manually. We could apply a Custom Gamma Curve if we like in order to have artistic control over the gamma settings being used on an image. But if our textures have been offered correctly, perhaps in an application such as Substance Designer or Painter, then this option should only rarely need to be used.

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