From the course: SketchUp Pro: Modeling a Lamp
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Lamps in_situ - SketchUp Tutorial
From the course: SketchUp Pro: Modeling a Lamp
Lamps in_situ
- [Instructor] Chapter 06_08. We have come full circle. We've now got our lamp in our house on the sideboard in Scene 1 and in Scene 2 nestled in front of the roaring fire, which we'll see when we show you the visual. And our little leather chair there. We've got the magazine and the coffee, and all the other bits and pieces. I've turned off most of the sort of outside lighting using V-Ray for this. I've got this plugin. So you can get a 30 day trial of it. Well worth having a little look at. When you load it up, you get all sorts of different settings to play with. You've got materials. Either the SketchUp materials, or V-Ray's own materials. You can use create to make your own types of lights and materials. Then there are lighting settings. So let's look at a spotlight. We can control all sorts of different things. Intensity, color, angle of falloff, the decay. Everything's controllable, okay. The settings for the renders. I use the CPU settings, but there are other settings as…
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Contents
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About this chapter2m 10s
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Combining components for maximum efficiency5m 31s
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Articulating the upper armature2m 47s
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Articulating the lower armature3m 39s
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Articulating the upper and lower armatures3m 6s
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Multipoint articulation of the lamp5m 36s
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Adding the cables6m 13s
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Lamps in_situ2m 35s
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