From the course: SketchUp: Modeling Exteriors from Photos
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Positioning a texture with fixed pins
From the course: SketchUp: Modeling Exteriors from Photos
Positioning a texture with fixed pins
- [Instructor] Now let's focus on texture mapping this surface right here. Go to photo three, select this group object, double click to open it, and then select the surface in question. Click the project textures from photo button, and choose No when prompted. We don't want to trim any partially visible faces. Now orbit and you'll see the result. As you orbit over here you'll see that this white up here and the windows seem to shifted to the left. And this happened because of the viewing angle in photo three. It looks good from photo three, but the illusion is sort of blown when we orbit over here. So to compensate for that I'll right click on the surface and go to texture, position, and I see the colorful pins. If you don't see the colorful pins you'll need to right click and check fixed pins from this menu. I don't need to do that though, 'cause they're already setup. Now I can drag this red pin to move the texture over, but as I do that I only want to move it short distance. And as…
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Contents
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(Locked)
Projecting photos onto a component4m 53s
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(Locked)
Using fixed and movable pins on textures4m 1s
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(Locked)
Accessing the SketchUp material libraries4m 13s
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(Locked)
Positioning a texture with fixed pins2m 54s
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(Locked)
Colorizing and adjusting new material3m 2s
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(Locked)
Adding additional materials3m 47s
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(Locked)
Coloring brackets and texturing pediments5m 3s
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(Locked)
Second floor windows and trim4m 51s
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(Locked)
First floor door and window4m 48s
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(Locked)
Completing texture mapping2m
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(Locked)
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