From the course: SketchUp: Rendering with V-Ray Next
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Understanding color controls on the SSS material
From the course: SketchUp: Rendering with V-Ray Next
Understanding color controls on the SSS material
- [Instructor] Having already seen how we can create a quick and dirty translucency effect in Vray for Sketchup, let's take a look next at the genuine subsurface scattering material that we also have available. As if oftentimes the case, the best way for us to understand what it is and what it can do is to take a look at it in action. And so let's first of all add a new subsurface scattering material to our material list. Dig down to the surface level of our shade of all pieces and then right-click to apply the material to them after which we can go ahead and take an initial test render. As soon as the render is complete we get a very unique look and feel regarding the type of surface that we are looking at with light clearly bleeding through the thinner areas of the geometry making us instantly think of this as representing a much softer, perhaps more pliable type of substance than the hard surfaces that we have…
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Contents
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Creating diffuse surfaces4m 4s
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Adding reflectivity5m 23s
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Creating glass4m 3s
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Colored and frosted glass3m 55s
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Creating a translucency effect4m 5s
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Understanding color controls on the SSS material5m 29s
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Tweaking the SSS effect3m 5s
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A look at the Hair material3m 24s
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Using the Car Paint material3m 3s
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