From the course: SketchUp: Rendering with V-Ray Next
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Using V-Ray objects: Proxies
From the course: SketchUp: Rendering with V-Ray Next
Using V-Ray objects: Proxies
- [Instructor] In this exercise, we're going to a look at a tool that can amongst other things help us add geometry detail to a scene that would perhaps otherwise be impossible for us to create. This being the V-Ray proxy object. Now the term proxy refers to something or someone that stands in, deputizes for or acts on behalf of something else. In V-Ray terms then, a proxy object is a visually simplified piece of geometry that sits in the scene and acts a stand-in for a much more complex object that would usually be difficult to make use of in SketchUp and V-Ray due to the strain that it would place on system resources. To help us walk through the process of creating a proxy object in V-Ray, we're going to make use of the grapes geometry here. Which whilst not a super complex model in terms of its polygon count, it's nevertheless complex enough to add significantly to the size of this SketchUp scene, and so can help us…
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Contents
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Generating a caustic effect4m 2s
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(Locked)
Stereoscopic 3D rendering2m 50s
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(Locked)
VR made easy2m 55s
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(Locked)
Using V-Ray objects: Fur4m 5s
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(Locked)
Using V-Ray objects: Proxies5m 20s
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(Locked)
Using V-Ray objects: The V-Ray clipper4m 6s
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(Locked)
Working with displacement4m 42s
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(Locked)
V-Ray scene import and export4m 6s
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(Locked)
Adding aerial perspective2m 48s
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(Locked)
Environment Fog2m 55s
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(Locked)
The V-Ray mesh viewer3m 15s
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