From the course: SketchUp: Rendering with V-Ray Next
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V-Ray light types: Mesh
From the course: SketchUp: Rendering with V-Ray Next
V-Ray light types: Mesh
- [Instructor] In this video we're going to take a quick look at the last of the light types that can be accessed through the Vray Lights Toolbar and hopefully demonstrate just how easy it is in Vray Next to turn a piece of scene geometry into an actual direct light source. To do this, let's make sure that we're viewing the scene through the bed up close camera and that we have filtered for the lamp shade component over in the outliner, which are just regular geometric objects with nothing special added to them at this point in time. What this means though, if I just select each of them in turn, is that the convert to mesh light button on the light tool bar does now become active and able to be used on them as they are selected. Do be aware though, that the convert to mesh light option doesn't, at least currently, support either the nested groups or nested components. So we'll stay grayed out if any of those are…
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Contents
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V-Ray light types: Sunlight3m 54s
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V-Ray light types: Rectangle5m 47s
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V-Ray light types: Sphere1m 57s
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V-Ray light types: Spot3m 8s
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V-Ray light types: IES3m 51s
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V-Ray light types: Omni3m 25s
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V-Ray light types: Dome4m 6s
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V-Ray light types: Mesh2m 25s
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V-Ray light types: Global Illumination, sky light3m 56s
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