From the course: SketchUp: Rendering with V-Ray Next
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VR made easy
- [Instructor] Although V-Ray for SketchUp users have been able to create 360 degree panoramic or VR renders for the longest time now, I think it is fair to say that it has never been quite so easy, which is why this demonstration will probably be amongst the shortest videos in the course. For brand new users, though, who may never have done this before, or indeed, for users who are perhaps used to the slighted convoluted workflow that was found way back in V-Ray for SketchUp Version Two, we're going to quickly walk through the VR process here. Enabling VR rendering in V-Ray Next for SketchUp is as simple as opening up the asset editor and then, in the camera roll out, found in the settings tab, making the switch from the standard camera, over to using on of the VR options, of which there are actually two. So we can create a spherical panorama, that was made famous by the QuickTime VR format, or we can create a cube…
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Contents
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Generating a caustic effect4m 2s
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(Locked)
Stereoscopic 3D rendering2m 50s
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(Locked)
VR made easy2m 55s
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(Locked)
Using V-Ray objects: Fur4m 5s
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(Locked)
Using V-Ray objects: Proxies5m 20s
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(Locked)
Using V-Ray objects: The V-Ray clipper4m 6s
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(Locked)
Working with displacement4m 42s
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(Locked)
V-Ray scene import and export4m 6s
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(Locked)
Adding aerial perspective2m 48s
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(Locked)
Environment Fog2m 55s
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(Locked)
The V-Ray mesh viewer3m 15s
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