From the course: SketchUp: Rendering with V-Ray Next
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Working with displacement
From the course: SketchUp: Rendering with V-Ray Next
Working with displacement
- [Instructor] One of the big pluses when working in V-Ray for SketchUp is the ability it gives us to both create and render realistic looking materials. And of course one common element found in many such materials, is the appearance of bump or surface detail on an object. And whilst bump or even its more grown up sibling normal mapping are material effects that can work well in many instances to produce this detail, there will be times when the fact that what we are using is a render engine trick will become a little too obvious. On such occasions, and especially so should the believability of a material or object be integral to the success of the project on which we are working, we may want to make use of displacement mapping instead. Now initially, the two may appear to be similar. The final rendered result however, will usually show that something very different is going on behind the scenes. You see, whereas…
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Contents
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Generating a caustic effect4m 2s
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Stereoscopic 3D rendering2m 50s
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VR made easy2m 55s
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Using V-Ray objects: Fur4m 5s
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Using V-Ray objects: Proxies5m 20s
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Using V-Ray objects: The V-Ray clipper4m 6s
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Working with displacement4m 42s
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V-Ray scene import and export4m 6s
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Adding aerial perspective2m 48s
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Environment Fog2m 55s
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The V-Ray mesh viewer3m 15s
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