From the course: Toon Boom Storyboard Pro Essential Training

Editing camera motion - Storyboard Pro Tutorial

From the course: Toon Boom Storyboard Pro Essential Training

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Editing camera motion

- So now you've set your key frames for a camera move, but you want to refine that move. So go ahead and open up Project 10_02, and let's take a look at it. If your shot already starts with the camera move, you want the camera to instantly be moving at full speed. For instance, on this shot right here, as we cut into it, the camera is already moving. That's great! However, if we jump into this shot and, I'm gonna move the camera so the camera doesn't start moving until part way in the shot, it jerks into the motion. You never want your camera to jump into full speed if you've already seen no motion at all. That's gonna be very distracting. So what we need to do there is do what's called an ease in and ease out. Ease in means easing the camera into a motion. Ease out means easing it out of the motion. So, in from still to motion, out from motion to still. Here's what we want to do, as long as I'm in this scene, and I have my camera icon selected, under Tool Properties, right under my Key Frames, you'll see Ease In and Ease Out. What I'm probably gonna want to do is I'm gonna ease into the motion over about eight frames. So as it's playing, it slowly ramps up. Notice how beautiful that ramps up, but it still stops instantly. Let's move this camera key frame over here. Notice it just stops, like someone hits the camera. Let's ease out over about eight frames. All right, so let's take a look at how that camera move looks. Look how beautifully smooth that is both beginning and ending. It's so smooth! That's what you're gonna be looking for, so that's what you're gonna want to use your ease in and ease out of your key frames. A couple other things that you can do, you can actually also add a camera rotation. So if you hover, we can scale the camera by being on that top left hand corner, but if you hover just off of that, I can actually change rotation on that key frame as well. So now, I've added a rotation into it. Let's get a bigger camera motion on here. I'm gonna drag this off to one side, so we can see our camera motion, which is this line right here between our two center points. Well, I can actually click on that line and drag it to another position, and notice it gives me what's called a control point. It's that black circle is a control point. Let's see what happens here. So that gives me yet another motion in it. Now, the control point, I can click it and move it anywhere I want. I can edit at any time I want. However, I cannot change where that control point is on my timeline. Notice down here, if I click on that blue, I can't move it at all. So, if it screws up my timing, I'm gonna just have to delete it. I have to click on it, and I can hit Delete, and get rid of that control point, and then I can again somewhere else and make a new control point. Now, I can have as many of those as I want, and I can really play with how my camera move is gonna go, so notice, now it bounces. So it's almost like someone's running away with the camera. So I have a lot of control. Again, my key frames are completely editable on timing, and as you add camera moves to your boards and build an animatic, you'll find that the tools are really easy and quick to edit those motions to make it exactly what you want.

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