From the course: Substance Designer: Creating Nonphotorealistic (NPR) Materials

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Adding a pattern selector

Adding a pattern selector - Substance Designer Tutorial

From the course: Substance Designer: Creating Nonphotorealistic (NPR) Materials

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Adding a pattern selector

- [Instructor] What we want to do now is add a little variation to our material in order to give the end user the ability to swap out the patterns that are being used. Now this is a fairly simple process, but one that can open up so much flexibility in our material creation work, especially so given that we can add as many options as we like at this point. We will make a start by coming to the beginning of our path and flow and select the tile generator node that is creating the entire effect. We will then press the space bar and search for and add a multi-switch gray scale node. This as it's name suggests will allow the user to import multiple starting patterns and select between them all. For this course, we will just add single extra pathway. So to do this, we will set the input number at a value of two. We will then add a secondary pattern, in our case, an arch pavement node, to illustrate how we can add more…

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