From the course: Substance Designer 2020 Essential Training
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Ambient Occlusion - Substance Designer Tutorial
From the course: Substance Designer 2020 Essential Training
Ambient Occlusion
- [Instructor] One aspect of a texture that can help sell both its realism and our believability is that of occlusion shadows. Now these when part of the material and they're not baked into the final output can both change and adapt based on the resolution and expose parameters that the user selects. Because of the extra realism and versatility this can bring knowing how to adapt the viral occlusion shadows to our texture. Well, it really is a must. With the graph focused on that 0.6 let's undark our ambient occlusion node that is currently feeding the AO input of the base material node in our flow. Double clicking clicking on this tool will allow us to see the output inside the two D view, which is being generated via the normal to height node that is currently feeding its data input. And the first control that we see here will determine whether our ambient occlusion uses screen space, our world units to determine scale.…
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