From the course: Substance Designer 2020 Essential Training
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Bakers render list and parameters - Substance Designer Tutorial
From the course: Substance Designer 2020 Essential Training
Bakers render list and parameters
- [Narrator] With some knowledge of the Baker Dialogue UI under out bells, it's time to give some attention to how we go about choosing or adding the maps that we want to bake to the project, and also set them up in a way that works for the particular asset that we've linked to our substance designer package. We can set the output resolution of our baked maps and via the linked drop-down menus that we see here. Where we are going to use a value of four K. This referring to the fact that the document will have a width resolution of 4000 pixels or higher. Now the final resolution that we choose of cause probably being dependent on what our asset is going to be used for. If it is going to be applied to just a background item for instance, that will sit inside of an architectural visualization, that the user can then walk around or maybe if it's just a prop in a game, then probably smaller resolution maps are what we will want to…
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