From the course: Substance Designer: Creating Nonphotorealistic (NPR) Materials

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Building the outline mask, part 1

Building the outline mask, part 1 - Substance Designer Tutorial

From the course: Substance Designer: Creating Nonphotorealistic (NPR) Materials

Start my 1-month free trial

Building the outline mask, part 1

- [Instructor] To create a better read of the individual tiles in our material, what we will do now is create a separated or unique outline for the highest part of the tile, which we will accomplish by using the Edgeware node and the options associated with it, essentially creating two masks that blend together so as to ultimately give us control of the width of our outlines. And the reason we will be creating two masks is so that we can either increase the width of the line by expanding from the outside edge or increase it from the inner edge. And so essentially inset in order to gain our width, which will probably make more sense once we have created the effect. So bear with me and let's press the space bar and start to type the word Edgeware and add a gray scale version of this node to the cartoon frame. We will then want to hook up the curvature node that we made in a previous video to its input. And this just means that the…

Contents