From the course: Substance Designer 2020 Essential Training
Unlock the full course today
Join today to access over 22,400 courses taught by industry experts or purchase this course individually.
Camera and rendering options - Substance Designer Tutorial
From the course: Substance Designer 2020 Essential Training
Camera and rendering options
- [Instructor] The Camera menu houses a large number of controls and options that can make the viewing of our substance materials very easy indeed. It can also be used to mimic the final output that the material will be viewed at just so that we can get a better sense of whether or not it is working in the way that we need it to. What then are the key controls that we might want to take note of? Well, coming to the 3D view, let's click to open up the menu and then click the first option that we see there, which is Edit Selected. Now, this instantly gives us access to a whole bunch of parameters and options that we can adjust to either mimic the final output of our texture or set up the scene in such a way as to get the best view of our materials in order to save out a high-quality image. Now, the first option, Focal Length, can be a real help whenever we already have a very clear idea of how the material is going to…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
Menus and preference settings3m 27s
-
Viewports and how they work3m 49s
-
Using the Explorer pane3m 10s
-
Navigating and understanding the library3m 19s
-
Accessing and changing properties2m 13s
-
Making good use of the Scene menu2m 39s
-
Using the Materials Menu wisely2m 58s
-
Camera and rendering options4m
-
How to make environment and lighting changes3m 15s
-
-
-
-
-
-
-