From the course: Substance Designer 2018 Essential Training
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Choosing the correct graph template - Substance Designer Tutorial
From the course: Substance Designer 2018 Essential Training
Choosing the correct graph template
- [Narrator] With some basic understanding of Substance Designer under our belt then let's take a crack at creating a substance package along with its associated base graph from scratch. Discussing as we do some of the choices that will need to be made before we start adding nodes to our graph view. If we still have the welcome dialogue popping up when we boot Substance Designer let's make sure that we are in the create tab and then click on the new substance button. If we have set the dialogue to not display any more though we can just as easily come to the file menu and click on the new substance option from there. The first important choice that we will want to make in connection with our new substance is its destination. In other words we need to know whether our material is going into a game engine, as an editable asset, into a DCC application for use with an offline renderer or is being designed for some other use. We will also need to know what material type the destination…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
The Welcome dialogue3m 4s
-
(Locked)
Preferences and important setup3m 48s
-
(Locked)
What is a substance package?2m 4s
-
(Locked)
What is a substance graph?2m 33s
-
(Locked)
Choosing the correct graph template3m 41s
-
(Locked)
Setting your graph properties3m 29s
-
(Locked)
Mesh setup prior to export3m 59s
-
(Locked)
Importing meshes and maps into Designer5m 22s
-
(Locked)
Baking out mesh-specific maps6m 38s
-
-
-
-
-
-
-
-
-
-