From the course: Substance Designer 2020 Essential Training
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Color to mask - Substance Designer Tutorial
From the course: Substance Designer 2020 Essential Training
Color to mask
- [Instructor] When creating textures for mesh objects, we are oftentimes going to want to create multiple materials for it, blend them all together, and then apply the blend result to a single object in a scene. In our case, this old movie camera. Now, we can do this in multiple ways in Substance Designer. So we can create multiple graphs that each create a different material, so maybe metal, leather, plastic, and so on, and then bring all of them together into a new graph, where we can use the ID date map that we rendered earlier to isolate and then specifically apply each material and choose where it will be placed. We could also use multiple base material nodes in a single graph if wanted, and this would allow us to use one base material node to create the leather, another to create the painted metal, and so on. Once these were created, we could once again use our rendered vertex color data map to isolate and mask…
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