From the course: Substance Designer 2018 Essential Training

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Combining normals

Combining normals - Substance Designer Tutorial

From the course: Substance Designer 2018 Essential Training

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Combining normals

- [Instructor] As demonstrated in our last exercise, adding normal maps to a texture is very easy inside Substance Designer and can add a lot of detail and quality to the final result. If you were to try and create all of that surface detail inside just a single normal node, however, we could very easily lose the ability to control how intense each separate piece of detail is meant to be. Intensities that we would probably want to expose for the final texture artist to control. Breaking out each piece are aspects of a surface detail in a material to its own branch in the graph then would probably be a good idea, although doing this will mean that we have to tackle a slight problem, and that is the fact that we only have one normal map output with which to work in Substance Designer, which is where the normal combine node can come to the rescue. Let's make sure that we are framed up on the number 10 pin in our graph view then and that we have clicked to select the normal combine node…

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