From the course: Substance Designer 2018 Essential Training
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Complex height maps with Shape Extrude - Substance Designer Tutorial
From the course: Substance Designer 2018 Essential Training
Complex height maps with Shape Extrude
- [Instructor] Creating good looking base shapes from which we can construct a texture, has been a key workflow in Substance Designer pretty much from day one. And things are no different in today's version. Because of this, we will take a look at the shape extrude node next and see how it can help us create dynamic shapes that have depth for use in our textures. Let's make sure then, that we are focused on the number 16:Shape Extrude pin, select the node of the same name and then press the backspace key. After clicking the connection line that remains, or on the transformation 2D node, we can press the space bar key and type the word shapex. From the list that appears, we can then click to add the shape extrude node. The first two options that we come to on the node, are the extrude height and depth. As we adjust the height, we can set how high the input shape goes. At this moment in time, of course, we are using the default cylinder shape. The control is perhaps a little…
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Contents
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Adding bitmap nodes4m 16s
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Discussing the power of the Blur node4m 8s
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Using blend nodes4m 32s
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Utilizing the Curve node4m 29s
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Patterns with the Shape Mapper3m 28s
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Adding detail with the Slope Blur node3m 52s
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Using shape nodes3m 52s
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Creating patterns with the Splatter node5m
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Creating normals3m 21s
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Combining normals3m 12s
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Creating height maps4m 7s
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Creating color with the gradient nodes5m 29s
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Adding procedural dirt5m 9s
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Using the text tool4m 23s
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Adding realism with the Water Level node4m 58s
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Complex height maps with Shape Extrude4m 17s
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