From the course: Substance Designer 2018 Essential Training
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Creating the MDL graph - Substance Designer Tutorial
From the course: Substance Designer 2018 Essential Training
Creating the MDL graph
- [Instructor] We have already looked at the fact that when Substance Designer boots up, we are greeted by a welcome dialog that gives us the ability to create either a new substance or a new MDL graph. If we don't have the welcome dialog set to show up, not to worry, as there are two more ways we can start to create an MDL graph. Closing the welcome box, then, let's come to the File menu where we again find the commands that let us create new substance and MDL graphs. Whilst the third option comes to us via the toolbar sitting just above the graph view, where we have a little sphere icon that, if we click, opens up the new MDL graph options. Just as with substance graphs, we can get a quick start by choosing the kind of shader type that we want to build. You can see here that we have a metallic anisotropic option, along with some standard metal rough templates as well. Let's take a quick look at what some of these have to offer before we come back and use the empty template to build…
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