From the course: Substance Designer: Creating Nonphotorealistic (NPR) Materials

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Creating the damage outline, part 2

Creating the damage outline, part 2 - Substance Designer Tutorial

From the course: Substance Designer: Creating Nonphotorealistic (NPR) Materials

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Creating the damage outline, part 2

- [Instructor] With the mask and overall shape completed, time to add an outline to our damaged areas, much as we did with the tiles earlier. Now this we will do via some edge detect nodes. So to make a start with our cursor over the graph view, let's press the space bar and search for the edge detect node and we will add it to our graph. In fact, we want to add two of these as we want to create the outline with the first node and then a mask to make it a little cleaner with the second. We will make sure our invert gray scale node needs piped into both of them. And the first will act as our outline. So we will use a width value of 0.2. We will also want to keep the hard-edged look to our sketch lines, so the roundness value we will set at zero, but feel free to adjust that to taste. Our second edge detect will be set to a value of 1.38 for the width. Now we will smooth this one out as it will be our mask. So a…

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