From the course: Substance Designer 2018 Essential Training

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Creating height maps

Creating height maps - Substance Designer Tutorial

From the course: Substance Designer 2018 Essential Training

Start my 1-month free trial

Creating height maps

- [Instructor] Whilst height maps can certainly be used to create intricate surface detail in offline renderers, be that for animations or stills, they can also be used to good effect for the materials of hero objects in games and real-time visualization and VFX projects. The brilliant thing here, being that once we have gone ahead and created normal maps for an in-game or in-engine texture, we can easily reuse that information to create height-maps as well. Zooming in on pin 11 then, let's click to select the "normal to height" HQ node that we see here and then use the backspace key to remove it. As we do this, we will of course lose all the displacement in the view port. And once again, we have an invalid connection. Although, we can of course easily fix that by clicking on the last normal combine node in the frame of the same name, and as using the space bar function won't work here, given that this will cause every outgoing connection to use the new node, which is not what we…

Contents