From the course: Substance Designer 2018 Essential Training
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Creating height maps - Substance Designer Tutorial
From the course: Substance Designer 2018 Essential Training
Creating height maps
- [Instructor] Whilst height maps can certainly be used to create intricate surface detail in offline renderers, be that for animations or stills, they can also be used to good effect for the materials of hero objects in games and real-time visualization and VFX projects. The brilliant thing here, being that once we have gone ahead and created normal maps for an in-game or in-engine texture, we can easily reuse that information to create height-maps as well. Zooming in on pin 11 then, let's click to select the "normal to height" HQ node that we see here and then use the backspace key to remove it. As we do this, we will of course lose all the displacement in the view port. And once again, we have an invalid connection. Although, we can of course easily fix that by clicking on the last normal combine node in the frame of the same name, and as using the space bar function won't work here, given that this will cause every outgoing connection to use the new node, which is not what we…
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Contents
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Adding bitmap nodes4m 16s
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(Locked)
Discussing the power of the Blur node4m 8s
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(Locked)
Using blend nodes4m 32s
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(Locked)
Utilizing the Curve node4m 29s
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(Locked)
Patterns with the Shape Mapper3m 28s
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(Locked)
Adding detail with the Slope Blur node3m 52s
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(Locked)
Using shape nodes3m 52s
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(Locked)
Creating patterns with the Splatter node5m
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(Locked)
Creating normals3m 21s
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(Locked)
Combining normals3m 12s
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(Locked)
Creating height maps4m 7s
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(Locked)
Creating color with the gradient nodes5m 29s
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(Locked)
Adding procedural dirt5m 9s
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(Locked)
Using the text tool4m 23s
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(Locked)
Adding realism with the Water Level node4m 58s
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(Locked)
Complex height maps with Shape Extrude4m 17s
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