From the course: Substance Designer 2018 Essential Training

Unlock the full course today

Join today to access over 22,500 courses taught by industry experts or purchase this course individually.

Creating normals

Creating normals - Substance Designer Tutorial

From the course: Substance Designer 2018 Essential Training

Start my 1-month free trial

Creating normals

- [Instructor] When it comes to creating textures, especially those being used in games, are a real-time visualization project. Normal maps will play a huge role in the final quality of the materials as these maps can add the illusion of surface depth and detail where none exists on the geometry. Thankfully, Substance Designer can help us create the illusion of surface detail with a minimum of fuss, given that we can convert any gray scale information that we have in a graph into a normal map. To show how we can do this, let's make sure that we are focused into the Normal nodes pane, which should read 09:Normal. And then, click to select the already existing normal node and press the backspace key to get rid of it. Which you will notice, gives us this red dotted line and causes our texture to now look hideous in the 3D view. This is Designer's way of telling us that have currently an unsupported connection and that the nodes in the flow after this connection are no longer working…

Contents