From the course: Substance Designer 2018 Essential Training
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Creating normals - Substance Designer Tutorial
From the course: Substance Designer 2018 Essential Training
Creating normals
- [Instructor] When it comes to creating textures, especially those being used in games, are a real-time visualization project. Normal maps will play a huge role in the final quality of the materials as these maps can add the illusion of surface depth and detail where none exists on the geometry. Thankfully, Substance Designer can help us create the illusion of surface detail with a minimum of fuss, given that we can convert any gray scale information that we have in a graph into a normal map. To show how we can do this, let's make sure that we are focused into the Normal nodes pane, which should read 09:Normal. And then, click to select the already existing normal node and press the backspace key to get rid of it. Which you will notice, gives us this red dotted line and causes our texture to now look hideous in the 3D view. This is Designer's way of telling us that have currently an unsupported connection and that the nodes in the flow after this connection are no longer working…
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Contents
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Adding bitmap nodes4m 16s
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(Locked)
Discussing the power of the Blur node4m 8s
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(Locked)
Using blend nodes4m 32s
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(Locked)
Utilizing the Curve node4m 29s
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(Locked)
Patterns with the Shape Mapper3m 28s
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(Locked)
Adding detail with the Slope Blur node3m 52s
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(Locked)
Using shape nodes3m 52s
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(Locked)
Creating patterns with the Splatter node5m
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(Locked)
Creating normals3m 21s
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(Locked)
Combining normals3m 12s
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(Locked)
Creating height maps4m 7s
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(Locked)
Creating color with the gradient nodes5m 29s
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(Locked)
Adding procedural dirt5m 9s
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(Locked)
Using the text tool4m 23s
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(Locked)
Adding realism with the Water Level node4m 58s
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(Locked)
Complex height maps with Shape Extrude4m 17s
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