From the course: Substance Designer 2018 Essential Training

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Creating patterns with the Splatter node

Creating patterns with the Splatter node - Substance Designer Tutorial

From the course: Substance Designer 2018 Essential Training

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Creating patterns with the Splatter node

- [Narrator] The splatter node can be very useful should we need to create repeating patterns in a material. Be that for organic type material surfaces, damage or wear effect or even for more mechanic, man-made looking material types as well. Let's select these splatter node that we are focused on here under the zero A splatter pin. Press the backspace key to remove it, and then select Blur HQ gray scale node and press the space bar to search for and add a new gray scale splatter node. Because Designer thinks that we want to add a background, we will need to hold down the shift key and left click and drag on the background input. And in this instance tell it to pipe into the pattern input one slot instead. Let's also hook up our new node to the blur HQ gray scale node, and then secondly the histogram scan node in the circle relief frame, like so. This splatter is circular as oppose to the splatter node itself, will unsurprisingly give us a little more control over how each splat are…

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