From the course: Substance Designer 2018 Essential Training
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Creating patterns with the Splatter node - Substance Designer Tutorial
From the course: Substance Designer 2018 Essential Training
Creating patterns with the Splatter node
- [Narrator] The splatter node can be very useful should we need to create repeating patterns in a material. Be that for organic type material surfaces, damage or wear effect or even for more mechanic, man-made looking material types as well. Let's select these splatter node that we are focused on here under the zero A splatter pin. Press the backspace key to remove it, and then select Blur HQ gray scale node and press the space bar to search for and add a new gray scale splatter node. Because Designer thinks that we want to add a background, we will need to hold down the shift key and left click and drag on the background input. And in this instance tell it to pipe into the pattern input one slot instead. Let's also hook up our new node to the blur HQ gray scale node, and then secondly the histogram scan node in the circle relief frame, like so. This splatter is circular as oppose to the splatter node itself, will unsurprisingly give us a little more control over how each splat are…
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Contents
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Adding bitmap nodes4m 16s
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(Locked)
Discussing the power of the Blur node4m 8s
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(Locked)
Using blend nodes4m 32s
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(Locked)
Utilizing the Curve node4m 29s
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(Locked)
Patterns with the Shape Mapper3m 28s
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(Locked)
Adding detail with the Slope Blur node3m 52s
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(Locked)
Using shape nodes3m 52s
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(Locked)
Creating patterns with the Splatter node5m
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(Locked)
Creating normals3m 21s
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(Locked)
Combining normals3m 12s
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(Locked)
Creating height maps4m 7s
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(Locked)
Creating color with the gradient nodes5m 29s
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(Locked)
Adding procedural dirt5m 9s
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(Locked)
Using the text tool4m 23s
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(Locked)
Adding realism with the Water Level node4m 58s
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(Locked)
Complex height maps with Shape Extrude4m 17s
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