From the course: Substance Designer 2020 Essential Training
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Crop Grayscale - Substance Designer Tutorial
From the course: Substance Designer 2020 Essential Training
Crop Grayscale
- [Instructor] As we have used the tile generator node in a slightly unconventional way, i.e. as a control, to make the edit and adjustment of our single stone patterns easier. Well, we now need to split out the details into individual aspects of the texture, which will then allow us alter, adjust, repurpose in really, any way that we see fit. One way in which we can do this is by using the crop gray scale node. According the 03.5 marker, we see the crop gray scale node already placed in our graph. Now this particular tool is fantastic for splitting out information that is contained within a single map or node flow, as we have here. In our case, it's much easier and gives more random results if we edit and manipulate all of our stoned shapes in a single output. Which is why we've used our tile generator. Now this means any breakup or detail that we add only needs to be created once. And then, is instantly added to all of…
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