From the course: Substance Designer 2018 Essential Training
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Discussing the power of the Blur node - Substance Designer Tutorial
From the course: Substance Designer 2018 Essential Training
Discussing the power of the Blur node
- One very powerful option, that we will often find ourselves using in Substance Designer, is the blur node. Now why would we ever want to blur the details found in a material, you may ask? Well, there are a number of instances where we may want to do this in the creation of a substance. Blending diffuse our color details together, making height maps that have smooth areas with overlaid sharper details, and so on. Indeed, another application, and the one that we will look at here, would be to help add depth to our normal maps. After making certain, then that we are at the zero two pin in our graph, let's get nice nice and close to the circular set of stones on the substance, in our 3D view. And then, after clicking to select the non-uniform blur that we have in the graph, let's remove it by means of the backspace key. Which, where possible, will cause Substance Designer to keep the nodes that are left behind, connected. Let's then click to select the splatter node in the view. Press…
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Contents
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Adding bitmap nodes4m 16s
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Discussing the power of the Blur node4m 8s
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Using blend nodes4m 32s
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Utilizing the Curve node4m 29s
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Patterns with the Shape Mapper3m 28s
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Adding detail with the Slope Blur node3m 52s
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Using shape nodes3m 52s
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Creating patterns with the Splatter node5m
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Creating normals3m 21s
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Combining normals3m 12s
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Creating height maps4m 7s
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Creating color with the gradient nodes5m 29s
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Adding procedural dirt5m 9s
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Using the text tool4m 23s
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Adding realism with the Water Level node4m 58s
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Complex height maps with Shape Extrude4m 17s
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