From the course: Substance Designer 2020 Essential Training

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Elements, Output, and Values sections of the bake dialogue

Elements, Output, and Values sections of the bake dialogue - Substance Designer Tutorial

From the course: Substance Designer 2020 Essential Training

Start my 1-month free trial

Elements, Output, and Values sections of the bake dialogue

- To make a stab at texturing a specific asset, we have loaded our stat.file that already has the camera mesh linked in and ready to be used. If the mesh is not showing up in the 3D view for you, then you may need to click and drag it from the explorer pane. Now, this vail has already had the maps baked out so that we can work with them throughout the course. We are however, going to take a look at how these were created so that we obviously know how to bake out maps for our own creations in the future. To make a start of course, we will first of all need to answer the question of, well, how we bake maps from a mesh inside designer. To show how we do this, let's right-click on the mesh name in the explorer panel. Then we should see in the list that appears that we have the option to bake model information. Let's click on that, which should give us a progress bar after which the map baker dialog will appear making a large…

Contents