From the course: Substance Designer 2018 Essential Training

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Exporting - Substance Designer Tutorial

From the course: Substance Designer 2018 Essential Training

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Exporting

- [Instructor] Although we have looked at how we can expose parameters from our substance graphs, and spoken about the power of using published substances inside our host application, it may well be that in our personal workflow we want to just output a series of bitmaps that can then be taken into a host application in order to drive the various paths of a native material. If that is the case, then you'll be happy to know that we can easily use such a workflow inside Substance Designer, should we want to. First of all, then, let's take a look at how we can save an image from any node at any point in our current graph, which is in fact the one that we were working with in the previous video. Let's say, for instance, that we want to save out a version of the diffuse channel that we have, but this time with no dirt applied, so maybe we want to blend between a clean and dirty version of the material inside our game engine, or our DCC application of choice. Well, let's locate the HSL node…

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