From the course: Substance Designer 2018 Essential Training

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Finalizing the Anisotropic BSDF

Finalizing the Anisotropic BSDF - Substance Designer Tutorial

From the course: Substance Designer 2018 Essential Training

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Finalizing the Anisotropic BSDF

- [Instructor] Now that we have our materials metalness property, along with its color control setup, time to use a few more MDL nodes in order to create the anisotropic effects that we also want. Although this may sound like it could be hard work, the truth is that we can create a basic working effect here with as few as six nodes, the first of which will be an anisotropic conversion nodes, which essentially takes several float inputs, along with a tangent for computational reasons, and then converts them into information that our BDSF node that can use to drive a directional roughness effect on a surface. In some empty space then let's press the space bar key and search for any nodes containing the word "anisotropy", after which we can click to add the conversion node that we see in the list. If we place our mouse cursor over the node, we will see that we need a roughness float, an anisotropy level float, so how anisotropic our highlight will be, a rotation float so that can pick an…

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