From the course: Substance Designer 2018 Essential Training
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Importing meshes and maps into Designer - Substance Designer Tutorial
From the course: Substance Designer 2018 Essential Training
Importing meshes and maps into Designer
- [Narrator] The next question that we need an answer to, is how we go about bringing our assets into substance designer in order to begin making textures and materials for them. Well, this can actually be done in a couple of ways with probably the most used option being to locate the .FBX file exported from our DCZ application using an operating system explorer window. In my case, I will use the FBX file found inside the exercise files folder structure, which we can left click and drag over to the explorer panel in the substance designer UI, hovering over the package name and then releasing the mouse button. Now because we have two separate mesh files inside a single FBX package, designer will think that we want to use a UDM approach, although both mesh files use the zero to one UV Space. Simply say yes to use the UDMs in this instance and that is it, really. We have now linked our mesh to the package that we are using. If we expand the resources folder via the dropdown arrow, you…
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Contents
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The Welcome dialogue3m 4s
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Preferences and important setup3m 48s
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What is a substance package?2m 4s
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What is a substance graph?2m 33s
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Choosing the correct graph template3m 41s
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Setting your graph properties3m 29s
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Mesh setup prior to export3m 59s
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Importing meshes and maps into Designer5m 22s
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Baking out mesh-specific maps6m 38s
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