From the course: Substance Designer: Creating Nonphotorealistic (NPR) Materials

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Looking at your base material

Looking at your base material - Substance Designer Tutorial

From the course: Substance Designer: Creating Nonphotorealistic (NPR) Materials

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Looking at your base material

- [Instructor] Here we will look over our base material in order to see how it is constructed with particular attention being paid to the shape and normal maps. This overview will help us with the next exercise where we're going to be planning out how we can perhaps stylize the material. Why would we want to do that? Well, there are actually lots of possible reasons. Sometimes, for instance, we may just need to get a project finished quickly, and so, can't actually afford the time needed to produce photo-real textures. At other times, the client may want to try and make their project stand out from the crowd a little by having a slightly different look. What ever the reason, though, knowing something about how the base material that we will be working with has been created can just give us an idea of how we might then go about stylizing the look. And with our substance documents open, we will see our original material…

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